ABOUT ME

I’m a Level Design Director with experience across AAA and indie projects, from early development through to shipping. I’ve worked on large-scale open worlds, PvP, multiplayer spaces and hand crafted environments at both the world and level scale.

My work focuses on strong world foundations, readable traversal, and spaces that support systemic gameplay rather than heavy scripting. I’m comfortable owning large areas as well as working within large teams, adapting to production constraints and real player behaviour. I also have experience in scripting and quest design.

I value clarity, iteration, and practical decision-making, and I’m most interested in building worlds that hold up through repeated play and real use.

Outside of my game dev work, I do photography and I also teach level design at Campus ADN in Montréal. Level and world design are what I care about most, and I genuinely enjoy breaking down spaces, systems, and design decisions with others.