UNANNOUNCED BIOSHOCK PROJECT

CLOUD CHAMBER

Role

World Designer at Cloud Chamber

Overview

On an unannounced BioShock project, I worked as a World Designer with ownership over a full open-world region. My focus was on building a coherent, systemic space that supported narrative goals while remaining readable, explorable, and dense with player-driven activity.

Responsibilities

  • Owned the layout and world structure of a full region

  • Designed traversal, encounter spaces, and player flow

  • Authored a social hub and surrounding activities

  • Created side quests and systemic world content

  • Integrated world logic with narrative and mission design

Production Scope

  • Narrative-driven open-world experience

  • Full regional ownership

  • NDA-restricted content

*Further details can be shared to illustrate my design process within the limits of my NDA.