UNANNOUNCED BIOSHOCK PROJECT
CLOUD CHAMBER
Role
World Designer at Cloud Chamber
Overview
On an unannounced BioShock project, I worked as a World Designer with ownership over a full open-world region. My focus was on building a coherent, systemic space that supported narrative goals while remaining readable, explorable, and dense with player-driven activity.
Responsibilities
Owned the layout and world structure of a full region
Designed traversal, encounter spaces, and player flow
Authored a social hub and surrounding activities
Created side quests and systemic world content
Integrated world logic with narrative and mission design
Production Scope
Narrative-driven open-world experience
Full regional ownership
NDA-restricted content
*Further details can be shared to illustrate my design process within the limits of my NDA.