ASSASSIN’S CREED VALHALLA

UBISOFT MONTREAL

ROLE
Level Designer — Ubisoft Montréal

  • Contributed to large-scale open-world regions

  • Designed traversal spaces and world content within established frameworks

  • Collaborated across design, art, and narrative teams

Contributed to large-scale open-world regions and world content
Designed traversal spaces and player flow within established frameworks


KJOTVE’S BOSS FIGHT

MANDATE

The final boss fight in Norway (First act of the game). Collaboration with the Combat Designer in charge of this boss. We iterated a lot through play sessions and reviews. The challenge was to create a boss fight with limited budget for the AI archetype.

SCOPE:

  • Full design of the Phases

  • Full Design of the Layouts

  • Support to the GD to integrate gameplay ingredients and AI helpers

  • Full integration of the Cutscenes

  • Scripting of the quest


KJOTVE’S FORTRESS

MANDATE

Following the Boss Fight, the player has to proceed to assault the fortress with his army. The large battles in ACV are done with a mass AI tech since regular AI are quite heavy in large groups. The flow of the missions is divided into three phases. The player has to push through each phase with different conditions:

  • Phase 1: Breach the Gates

  • Phase 2: Breach the Gates and Kill X amount of enemies

  • Phase 3: Kill the champions and Breach the Gates

  • Next Quest Beat: Pursue a character

SCOPE:

  • Full Level Design of the Fortress (with support of another LD)

  • Full design of the large battle

  • Pacing & balancing of the combat

  • RnD with a tech team in Sofia for the mass AI tech


BIRTHRIGHTS QUEST

MANDATE

At this moment, the player unlock the Assassin’s skills and weapons. the player has to go through a onboarding segment for the first exposition to stealth mechanics.

SCOPE:

  • Full LD of the encampment for the Stealth beat

  • Full AI stagging & Patrols

  • Work with the World Designer of that village to keep the world logic in place

  • Realisation for the final part of the game that is more narrative.

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FAR CRY 5