UNANNOUNCED PVP GAME

UBISOFT MONTREAL

AN OVERVIEW

On this unannounced project, I’m directing world design for an open-world map built around PvP.

The core challenge is creating a space that supports constant player conflict while remaining readable, navigable, and paced over long play sessions. Rather than relying on scripted scenarios, the world is structured to let geography, traversal routes, and spatial pressure shape encounters organically.


ROLE

Level Design Director — Ubisoft Montréal

  • Own the large-scale structure and spatial logic of the open world

  • Define traversal rules, sightlines, and encounter density for PvP play

  • Establish world design guidelines to keep layouts and traversal consistent across the team

  • Stay hands-on with layouts while guiding direction and reviews

  • Mentor level designers and support their growth

DESIGN FOCUS

  • Player-driven encounters in shared spaces

  • Risk / reward shaped by geography and visibility

  • Clear landmarks and routes to support navigation under pressure

  • Worlds that remain legible despite unpredictable player behavior

Engine: Unreal 5

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