LAST YEAR: THE NIGHTMARE

Elastic Game Studios

Role

Level Designer at Elastic Games

Overview

On Last Year: The Nightmare, I worked as a Level Designer on an asymmetric multiplayer horror game. My focus was on building playable spaces that supported scenario-based gameplay, player tension, and repeatable encounters.

Responsibilities

  • Designed map layouts and spatial flow for multiplayer scenarios

  • Built and iterated on gameplay logic using Blueprint scripting

  • Prototyped scenarios and encounter setups

  • Supported rapid iteration through hands-on testing and tuning.

  • Full ownership of two maps (The Belltower and The Library)

Production Scope

  • Asymmetric multiplayer game

  • Systems-driven level design

  • Hands-on prototyping and scripting

The Bell Tower
The Library