LAST YEAR: THE NIGHTMARE
Elastic Game Studios
Role
Level Designer at Elastic Games
Overview
On Last Year: The Nightmare, I worked as a Level Designer on an asymmetric multiplayer horror game. My focus was on building playable spaces that supported scenario-based gameplay, player tension, and repeatable encounters.
Responsibilities
Designed map layouts and spatial flow for multiplayer scenarios
Built and iterated on gameplay logic using Blueprint scripting
Prototyped scenarios and encounter setups
Supported rapid iteration through hands-on testing and tuning.
Full ownership of two maps (The Belltower and The Library)
Production Scope
Asymmetric multiplayer game
Systems-driven level design
Hands-on prototyping and scripting