FEATURED WORK

DAVUTH HY 

Level Design Director - Ubisoft MontrĂ©al

10 years of experience across AAA and indie titles, from early world foundations to release.

Specialized in large-scale open worlds

  • Designing worlds that support player-driven exploration and emergent gameplay

  • Defining world logic, traversal rules, and spatial readability at scale

  • Hand-crafting key spaces in close collaboration with environment art

  • Building gameplay spaces shaped by flow, sightlines, and systemic player interaction