FEATURED WORK
DAVUTH HY
Level Design Director - Ubisoft Montréal
10 years of experience across AAA and indie titles, from early world foundations to release.
Specialized in large-scale open worlds
Designing worlds that support player-driven exploration and emergent gameplay
Defining world logic, traversal rules, and spatial readability at scale
Hand-crafting key spaces in close collaboration with environment art
Building gameplay spaces shaped by flow, sightlines, and systemic player interaction